THE SWORN
Recognizing the flaws within every other faction, a fifth and final order formed in secret, calling themselves the Sworn.
They preach the liberation of the world as it is, taking action to fulfill an ancient prophecy that speaks of restoring the one true world, even if the price is the sacrifice of the current one.
LIVING IN SOLITUDE
Living in solitude or disguised among the other factions, they wait for the right moment to abandon their simple lives in service of a greater cause.
Only the Sworn claim to see the greater picture, one that affects everyone and everything beyond mere worldly conflicts.
THEIR FAITH
Their faith, they believe, will lead the world into a brighter and better future, at any material or immaterial cost.
Even their own lives are a small price to pay.
A fifth and final order, formed in secret.
Recognizing the flaws within every other faction, a fifth and final order formed in secret, calling themselves the Sworn.
They preach the liberation of the world as it is, taking action to fulfill an ancient prophecy that speaks of restoring the one true world, even if the price is the sacrifice of the current one.
THE GREATER PICTURE
Living in solitude or disguised among the other factions, they wait for the right moment to abandon their simple lives in service of a greater cause.
Only the Sworn claim to see the greater picture, one that affects everyone and everything beyond mere worldly conflicts.
Their faith, they believe, will lead the world into a brighter and better future, at any material or immaterial cost.
Even their own lives are a small price to pay.
Gameplay
A good match if: you enjoy effect-driven decisions and preparing for the final stage of a game.
The Sworn have the strongest effects profile and the lowest movement profile in the rulebook's comparison. Their broad strength is concentrated toward the end of the game. That combination makes them appealing if you prefer thinking about what a card can do over how freely it can move.
The faction's secretive, prophecy-driven followers bring a darker theme to Neverrift, with a willingness to pay a high price for their greater purpose.
Try this approach: work backward from the position you want near the end. Identify the effects you need, their conditions and the cards and board positions you need to use them, while still contesting the battleground along the way.