How to Play

Master the rules of Neverrift TCG and lead your faction to victory. Learn the basics, understand card types, and develop winning strategies.

VIDEO TUTORIAL

GAME GOAL

Tame more creatures than your opponent.

The game ends once there are no empty fields on the battleground left. If so, player tokens get counted. The player with more tokens wins the game.

GAME START

Game Start
  1. 1.

    Roll dice. The player with the lower value begins.

  2. 2.

    Draw 6 hand cards. You may put up to 3 cards on the bottom of your deck. Draw an equal number of new cards.

  3. 3.

    Player one starts their first round by drawing a card.

Round Sequence

1. DRAW

Draw a card from your deck.

2. PLAY

Play a creature and/or place.

3. SPELLS

Play spells (no order restrictions).

4. END

End your turn.

END OF GAME

Once all fields on the battleground are filled, the game ends.

All player tokens are counted and the player with the most wins.

If it's a tie, the player that had the last turn loses (since the last turn is a very impactful one, the player having it has to achieve a higher number of player tokens).

EXTRA RULE: PASSING

If a player does not play a creature or place in their round, they pass.

Once a turn is passed the opponent gets to choose a creature to tame at the start of their turn.

If there are no creatures left to tame, the passing player loses the game.

Card Types

TAMERS

The tamer determines the faction of your deck and therefore the methods and cards you can use to earn victory. Each tamer has a unique passive and active effect which can be combined with other card effects to perform powerful combinations.

  • The passive effect gets triggered by specific events during the game.
  • Active effects can only be used once.

CREATURES

Creatures build a deck's core and are the player's representatives on the battleground. They have 4 attack values and fight each other in all 4 cardinal directions when entering the battleground.

  • If the attack value is higher, the attacking creature tames the other creature.
  • If the attack value is same or lower, the attacking creature does not tame the other creature.
  • After a fight player tokens are put on top of all creatures to symbolize their allegiance.

PLACES

Similar to creatures, places are set into play on the battleground. Places do not get a player token and therefore have no allegiance.

  • Places do not have attack values but can have a variety of effects.
  • Serve as security to cover up your weak spots.
  • Block your opponent's moves.

SPELLS

Spells let you unleash powerful combos and can only be used in your turn. Currently, one type of spell is in the game: rapid spells with instant effects.

  • Rapid spells with instant effects.
  • Prepare that one impactful turn.
  • Ensure control over the opponent's presence on the battleground.

Good to Know

ADJACENT

Fields in the 4 cardinal directions of a card.

PLAYER TOKEN

A chip that represents the current allegiance.

ALLEGIANCE

Shows which player controls a creature.

TAMING

In a fight the adjacent attack values of two creatures are compared. If the attack value is higher, the attacking creature tames the other creature. Tamed creatures change their allegiance to the attacker's.

BATTLEGROUND

A space where creature and place cards are played on. It is visualized as a grid that holds a limited number of card slots.

Ready to Battle?

Now that you know the rules, it's time to build your deck and enter the Neverrift. Choose your faction and start your journey to becoming the ultimate Tamer.