Welcome back to Part 3 of our Neverrift Glossary series!
In this series, we're breaking down some of the important terms and keywords you'll encounter while playing Neverrift. Understanding these terms will help you read card descriptions more easily, understand how effects work, and make better decisions during your turns.
In today's part, we're covering three more terms: For This Turn, May, and Move.
Let's dive in!
1. For This Turn
The term "For This Turn" means that an effect only remains active until the current player's turn comes to an end.
Once the player finishes their turn, the effect expires and no longer applies.
This is important to remember when planning your moves, as you need to make the most of temporary effects before your turn ends.
2. May
When a card description contains the word "May," it means that the effect is optional.
In other words, you are not required to activate or perform that effect. You can choose whether or not you want to use it.
This gives you more flexibility and allows you to decide whether activating the effect is beneficial for your current strategy.
3. Move
A creature or a place is considered "Moved" as soon as its position changes on the battleground.
One important detail is that the word "Move" does not necessarily have to appear in a card's description for an effect to count as a move-effect.
As long as the position of a creature or place changes on the battleground, it counts as having moved.
Keep this in mind when interacting with cards and effects that depend on movement!

Final Thoughts
That's it for Part 3 of our Neverrift Glossary!
These three terms might seem simple, but understanding exactly how they work can make a real difference during gameplay. From knowing when temporary effects expire to recognizing optional abilities and movement interactions, every detail matters.
Stay tuned for the next part of our glossary series, where we'll continue exploring more Neverrift terminology and making the game's mechanics easier to understand.