Neverrift Expansion Packs: Siege Of The Riftborn

Neverrift Expansion Packs: Siege Of The Riftborn

Looking to expand your Neverrift collection and discover even more ways to play? Then it's time for Part 2 of our expansion pack series!

In Part 1, we explored Ancient Relics, which introduced 36 new cards alongside the Ancestry and Excavate mechanics.

This time, we're taking a look at Siege of the Riftborn, an expansion that brings another 36 new cards and two new gameplay mechanics: Siege and Infiltration!

What's inside Siege of the Riftborn?

Just like Ancient Relics, Siege of the Riftborn contains 36 new non-foil cards, distributed across all factions:

  • 6 cards for each faction.
  • 6 additional neutral cards.

These cards give players even more options when building their decks, experimenting with combinations and developing new strategies.

The expansion is also compatible with the Neverrift Starter Kit.

But the real highlights are the two new mechanics: Siege and Infiltration!

Discover the new mechanics

Siege

Siege introduces a mechanic that allows you to disable the effects of adjacent places.

This can be a powerful tactical tool, giving you the opportunity to interfere with your opponent's strategy by temporarily preventing nearby places from using their effects.

Positioning becomes even more important, as controlling the right locations can make a real difference during a match.

Infiltration

Infiltration adds an interesting new option when playing your cards.

When a card with Infiltration is played, you can choose an adjacent place. If you do, you gain an additional effect after attacking.

This mechanic rewards players who pay attention to the positioning of their cards and look for opportunities to get extra value from their attacks.

It also creates interesting decisions: which adjacent place should you choose, and when is the best moment to make use of the additional effect?

Is Siege of the Riftborn worth it?

If you enjoy experimenting with different strategies and making the most of your board positioning, Siege of the Riftborn brings some interesting additions to the game.

Siege lets you interfere with adjacent places by disabling their effects, while Infiltration offers additional benefits after attacking.

Combined with 36 new cards, these mechanics provide even more opportunities to experiment with your decks and discover new strategies.

Final thoughts

Siege of the Riftborn is a great addition for anyone looking to explore more of what Neverrift has to offer.

Whether you're using Siege to disable nearby place effects, taking advantage of Infiltration to gain additional effects after attacking, or simply expanding your collection, there's plenty to discover.

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